Mobile / Food / 2026

Indomie App

A mobile concept for one of the world's best-known noodle brands

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Client
Concept
Role
UI/UX Designer
Year
2026
Discipline
Mobile / Food
Indomie App interface

A mobile app UI/UX concept for Indomie, one of the world's most recognised instant noodle brands. Recipes, ordering and brand play in one place.

The problem

A brand this loved has enormous cultural equity and no product surface. The challenge was designing something that feels unmistakably Indomie without turning into a billboard.

The approach

I translated the brand's colour and energy into an interface system with restraint, then designed the three things a fan would actually use: a recipe library, a fast reorder flow, and rewards that make repeat purchase feel like a game.

The outcome

A playful but disciplined mobile concept where brand expression and usability hold each other up instead of competing.

20+

Screens

3

Core modules

Figma

Tools